Coding this thing. 2D platformers are a rite of passage for game creators and we have all made plenty. But this is not a game jam or two week project, so we are going to do this as efficiently as possible and try to create an extremely robust system. We have to create not just a 2D platforming system, but the 2D platforming system. When researching different techniques regarding animating Nova we found one which was fairly unique and might save us a lot of time. We will try to implement something similar in a few different varieties then see where we stand. It is possible that we ditch the technique entirely and try something else but hey, that’s pre-production! Until next time.