It’s been a busy week for Team Nova with our Vertical Slice presentation quickly approaching. With next Friday marking the end of our Pre-Production quarter we’ve been working as fast as we can to finish our demo.
To start our week off we designed and then implemented the final half of our demo level. Though our final game is meant to consist of several levels, our current demo is a conglomeration of many level specific aspects into one.
In addition, our game also follows a very subtle story that we plan to reveal in cutscenes. We are fortunate to have a very talented storyboard artist from SJSU working with us who was able to deliver a rough animatic for our opening cutscene. While we won’t be moving into full color before our presentation we plan to have that animatic integrated into our game as part of the demo.
Finally on Thursday we were visited by Brian Allgeier from Insomniac Games who gave an amazing talk to our class and playtested all of our games. We received some very useful feedback on what he liked about our design as well as what we could refine more. We really took his advice to heart and are eager to make our game the best it can be.
So despite all the stress, we’ve been making quite a bit of progress this past week. With judgement day less than 7 days away we are looking to finalize our design and work out all of our bugs. This coming week will be a tough one for all of us at Team Nova, but after three months of Pre-Production we feel we can handle anything!
Until next time,